I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. This will give the player's Jedi a lot more force points, but fewer feats. This build focuses more on using force powers over weapons. Is there a single-word adjective for "having exceptionally strong moral principles". 47K views 1 year ago A build, designed to take down Malak in a single turn. This build uses the Scout class. If you dont want it, just go for anything with Strength or Wisdom bonus. I also have all skills covered as a Guardian with Atton/Mira and Kreia, so his impressive skills aren't going to bring anything new to the table. This build is designed to take down other force users with ease. KOTOR II Guardian Guide (Originally by SirCerberus). It also has a direct impact on the Persuade skill, which can really come in handy during particular dialogue conversations. His amazing 10 dextery also means he'll be getting hit a lot if he wears the Miner Outfit. A player can focus on blasters, grenades, or lightsabers. You need 12+ to start getting more skill points per level and that's 4 attribute points you could put somewhere else. If you believe your item has been removed by mistake, please contact, This item is incompatible with STAR WARS Knights of the Old Republic II: The Sith Lords. Players are given the choice of three classes: Scout, Scoundrel, and Soldier. Players will want to make Dexterity, Wisdom, and Charisma the primary attributes. Low Int means youll have just 1 skill point to distribute each level, so you can go either for Treat Injury for the early game or Persuade. guys. Stuff that ups your STR is nice. This build uses the Dueling, Flurry, Weapon Focus: Lightsaber, and Jedi Defense feats. This build produces hardy characters that are good with a lightsaber, force powers, and (later in the game) persuading others. After two playthroughs, I have to tell that Kotor 2 is really much easier than the first one, but I still enjoy Kotor 2 more for its awesome story and companions. That said, if you need him to be a skilled tech specialist, you can do okay giving him a single lightsaber and focusing on feats like Dueling and Toughness - at that point, he's basically a tank, and you'll want to emphasize his survivability. It is, right? One of the most important choices you have to make in Star Wars: Knights of the Old Republic 2 is the type of character youre going to play as. In fact, with this game, it seems the possible variations for character builds seem endless. Fury is Power obtained at level 1 Sith Marauder. The moment you actually build your character like this and notice huh wait there are still two points to spend for attributes. Please see the. makes putting a stat at 15 worth it, you will gain 5 more points to allocate by. The Speed Burst, Force Push, and Slow are the primary Jedi powers. Jedi Guardian Sith Marauder combo will give you the most Feats and Health Points + Marauder has some badass bonuses like increased damage, reduced damage taken and Fury. Welcome to the Optimal Guardian/Consular guide for Star Wars: Knights of the Old Republic, written by /u/TangoSierraFan. MORE: Star Wars: KOTOR - Awesome Side Quests You Shouldn't Miss. Affect Mind If youre not going for Persuade skill, be sure to pick this Power so you could convice dumb thugs to commit suicide by jumping over rail on Nar Shadaa. RELATED: Star Wars: Knights Of The Old Republic 2 - How Long To Beat. This thread is archived New comments cannot be posted and votes cannot be cast 5 19 19 comments Best fggbggvgygfggh346677 Darth Sion 3 yr. ago Try the mod that ups all your stats to 18. Honestly once you have been able to upgrade to the point where you can get your lightsaber with these upgrades and have master speed the game is over. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. This build starts with the Soldier class and switches to the Guardian Jedi class. Dont worry about support powers for your main character, but no make sure you give them to the NPCs in your party if you choose a Jedi Guardian. These in conjunction with one another give you a 13-23 or 14-31(on dark side opponents only) damage boost, a 2 defense boost and a +4 attack bonus. 12/30/16 Changed the Attributes to correctly list Strength as 16 and Constitution as 18, and added the alternative attribute scores. Wisdom is directly related to the player character's Force bar. The player is free to pick Duelist or Two-Weapon fighting styles. Force Deflection Useful until you get your hands on lightsaber, but Ive read somewhere that Force Deflections Blaster Deflection is cumulative with Jedi Defense and other bonuses. Force Deflection and Redirection are obvious choices, as are Force Push, Energy Resistance, Heal, Stasis/Stun, and maybe even dip into the Dark side for powers like the Wound or Fear lines. This build is based on the idea of making an extremely overpowered melee character. STAR WARS Knights of the Old Republic II: The Sith Lords, This item has been removed from the community because it violates Steam Community & Content Guidelines. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April 2018 and has been viewed over 23,000 times. It works for either light side or dark side, but dark side is the optimal choice. His other interests include horror movies, toy soldier collecting, and anything Batman-related. So, how should he built? Generally, players can't go wrong with upgrading these Feats whenever possible: Along with their lightsaber, Guardians will also make extensive use of Force powers. Playing as a Jedi almost impulsively makes players pick the lightsaber as their main weapon. Then i use the Ultimate Diatom Energy cell, the expert fencing emitter and Pontite lens. Prestige. This forces players to choose skills and feats that give a more immediate benefit. Then Repair catches my eye, seems interesting in this game. Of these, Persuade and Treat Injury are the most important Class Skills. Both can unlock Superior Two-Weapon Fighting and Superior Weapon Focus: Lightsaber, each granting highly increased chances to hit with Lightsabers. Go for Dueling, Jedi Defense, Regenerate Force Points and some Lightsaber Specialization along with Finesse: Lightsaber. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. Thats mainly because me and Kreia could handle pretty much everything, so third companion was mostly acting as cannon fodder. rev2023.3.3.43278. Just a couple things, you talked about medium armour, is this still a feat? Obviously, this build requires starting as a Scoundrel for the Stealth and Sneak Attack skills. I have two more builds to write, so look forward to Jedi Battlemaster and Jedi Shadow. Players will need to increase this build's Charisma and Intelligence - the Intelligence is needed to increase the number of skill points players can allocate to Persuade. How do you get out of a corner when plotting yourself into a corner. These extra options can earn players some extra credits, but they can also let characters talk their way to victory. The information provided here should prove useful to beginners and set them on the right track. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. Ill talk about Fury later. It would help if you paired the build with offensive force abilities such as force choke and force storm. Head: Rebreather Mask (Immunity: Poison, Constitution +1, Regeneration 1) Because it has some cool look. Wisdom and Constitution should also be raised. This build is also fully capable of simply dueling the final boss in. Anyone capable of defeating any Jedi or Sith they encounter shouldn't have much problem with a droid or bounty hunter. A good starting build can look like this: Strength is the most important stat for a Guardian. With this build, the player can spam Force Storm until the fight is over. Makes sense, right?). Dump any Skill Points into these two categories, although investing in Persuade as much as possible is recommended. This guy is tank, but dont be fooled, he can deal as much damage as he can take, maybe more. Sentinel. The best implants generally need 16 CON. WIS&CHA could use a drop to up STR, but that's not very balanced for what I think is your first time in Kotor II. Treat Injury is a solid combat choice. This build is probably very close to what many players wanted their Jedi to be on their first playthrough. Really, this is a question for role-playing. Privacy Policy. Awareness is the ideal skill. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Sentinel. Get the Dual-Wielding feat, and focus on maxing out the Flurry feat. Star Wars: Knights of the Old Republic 2 is one of the best RPGs on the market and is often cited as one of the greatest Star Wars games ever made. This build uses the Force Suppression, Force Resistance, Force Push, Stun, and Burst of Speed. You probably don't really need them as a guardian, but if you want to use offensive powers they are worth a couple points. I'm on malachor V and I just can't get through Trayus academy -.-. Nearly all gear in Kotor II is randomised. Connect and share knowledge within a single location that is structured and easy to search. Windu walked a fine line between the light and dark side of the Force; especially with his lightsaber techniques. Since players only have a limited number of points to allocate to these Attributes, this is an important decision. This item will only be visible in searches to you, your friends, and admins. Aim for a balanced set of attributes, and a mix between combat and support feats and powers. Light side characters get more defensive powers, dark side get more offensive powers. It does present different conversation options from the Mind ones, and sometimes yields better results. How many classes are there in Knights of the Old Republic 2? Create an account to follow your favorite communities and start taking part in conversations. 'Just make sure you have it after you have gotten the, I find if one shouts pew pew pew then one is percived to be effective by distracting oneself, an others that may be watching. Sneak Attack should be improved to make the most out of this build's critical hits. Weve taken a good long look at the attributes, skills, and feats that you should focus on getting as soon as you possibly can. There are eight grenade types in KOTOR, in addition to the famous thermal detonators. Players want to take two-weapon fighting, Flurry, and Heavy Armor Proficiency for the Sith Mask. Take the Dueling feat, and the Flurry and Toughness feats make this build even deadlier in battle. Throwing some Kill and Insanity will reduce the numbers of your opponents pretty easily so you could cut them down with your lightsaber. This build mimics the Jedi Master Obi-Wan Kenobi's abilities. Consular. I am more than happy to answer questions. There are three different potential . Force powers tend not to be important in this build. One type of build that many players don't try is a character that uses explosives as their main weapon. Now, in KOTOR2, I would switch my stance and go with a dex build. Two-weapon fighting lets players dual wield blasters which is what players want. Focus on the Drain Life, Force Lightning, and Choke/Kill force powers. She couldn't even touch my dex monkey, whereas the strength build had to constantly stop for healing. My lightsabers and melee weapons do about 37.5 damage per strike (level 22, I had to play around with equipment to get enough skill equipment to craft the best stuff), 5 strikes per round (4 in Kreia's case, but you've got to love the extra XP), while he will be restricted to 1 attack per round. I'm just saying what I've seen in speculation. wow i didnt know force speed was good in combat. Can't even beat Vrook with this build. Could I do this exact build but with Melee weapons?