Shattering Impact | WARFRAME Wiki | Fandom If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Rubico Level Cap 1m Slash Tiks : r/Warframe - reddit.com Puncture The game features a fantasy open-world environment and action-based combat system. Log In Sign Up. Damage = impact + puncture + slash + elemental the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. Puncture: Puncture Damage is one of the three physical damage types. (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Max Rank Description Why is bleed important? Stat-wise, the Tenet Livia is a fantastic melee weapon. The damage system we have now should be further simplified. www.onrpg.com Just about every endgame build in Warframe uses Heat. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. With an understanding of games for as long as he can remember, Charles has a large interest in understanding what makes things fun. +30% Impact Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). I am not quite sure about Serration. Yet, anything someone says thatregards nerffing that power, isrejected by the community. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Yet, anything someone says thatregards nerffing that power, isrejected by the community. Naramon When you use a puncture weapon against an armoured target you do more damage and vice versa. https://www.warframe.com/droptables This chance is doubled when the weapon's fire rate is below 2.5. Best Warframe Sniper Rifles, Ranked - Pro Game Guides Stacks multiplicatively with other armor reduction effects. Warframe: Every Mod Set Ranked From Worst To Best - TheGamer [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. For safety, rockets arm after traveling a safe distance. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. super heavy Slash weighted), but honestly they're still not very good. Espaol - Latinoamrica (Spanish - Latin America). ((100 + 50) * 10 / 100 = 15). Best Warframe Sniper Rifles, Ranked - Pro Game Guides Introduced That was what I was looking for. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Valve Corporation. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. Unique Feature: A two-handed Nikana with extended block angle. sooner or later, Slash will be nerffed againor become useless against enemies. Cold is great for damaging shields and certain Grineer heavy units. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Puncture Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. If you're doing a long survival run, then there are certain requirements. That is very important. Sign up for a new account in our community. Sad too because I already lvled up some of them thinking I was going to need them. The exceptions are: Accelerated Blast, which adds from the entire base damage. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. Enemies will get tankier just by scaling health. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Slash only seems broken because armor mechanics in this game are. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. but the community still wants their OP status. you wont be sitting for so long hitting the same target. yes, anyone shouldhave been able to see that coming. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Very high critical and status chance also with high attack speed. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . Damage | WARFRAME Wiki | Fandom Tm ptee kaksinkertaisesti Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. (Half the damage of Puncture). Warframe Ash Guide - How to Obtain, Craft, and Best Builds For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. Gas is created by combining Heat and Toxin. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Kuva Nukor - Impact vs Magnetic : r/Warframe - reddit We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) WarFrame PvE MMO-Lite . The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Recommended for use with weapons that have a higher Impact damage than other damage types. Rifle Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. As above, you dont generally want to use them. Sourced from official drop table repository. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. FeaturesCE certifiedSpecially designed for use in cold conditionsNitrile foam coating for excellent grip in wet . The only I/P/S damage mod worth equipping is Accelerated Blast. Also, unless misunderstood, faction mods are good if you have the room but not so good you get over even elemental mods. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Now. Slash only shows its mettle when armor levels get high and that doesn't take very long. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. Simply selecting the proper config for the occasion ~ been working well for me so far. 1 Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Common It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Has no effect on the other damage types, including elementals. 599K subscribers in the Warframe community. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. So i just started playing warframe again and am still learning the new damage system. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Best Melee Weapons & Bows in Warframe 2023 | Warframe School Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? ok, and from your experience, when does a corrosive build become useless? Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. its the same reason you take toxin now (used to be gas/slash) for corpus. This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. At high levels, Heavy Gunners are basically gods by comparison. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Warframe: All Damage Types Explained - TheGamer With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, Manage all your favorite fandoms in one place! Radius increased to 6 meters at x10 stacks. Close. I think the specific faction damage is applied like Serration but only if the target is of that faction. Void damage is reserved for Operator Amps and the Xaku Warframe. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Update 11.0 (2013-11-20) I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. But later this will all be bullshit and you will just want slash and elemental mods to deal with armor.